seed1234 と 1235 は全く別物
シードを変更すれば出力される画像も変わる、というのは経験があると思います。

では seed=1234 で生成したあとに、seed=1235 でもう一度生成してみましょう。
数値が近いので、似たような画像が生成される……と思いきや、まったく違う画像になります。
なぜでしょうか?
ノイズと生成画像の関係
拡散モデルは、ノイズから始めて、少しずつノイズを取り除くことで画像を作ります。
(詳しくは拡散モデルのページで)
つまり、最初のノイズが違えば、最終的な画像も当然違ってきます。
ノイズとシード値の関係
text2image では、最初にノイズを作る必要があります。
このノイズを作るときに、乱数(ランダムな数字列)が使われています。
seedは、その乱数の出し方を決める番号です。
seedは「乱数を初期化する番号」
コンピュータは「完全な乱数」を作っているわけではなく、擬似乱数生成器(PRNG)で“それっぽい乱数列”を作ります。
「seedが近いなら乱数列も近いのでは?」と思うかもしれません。しかし、そうはなりません。
1234と1235は人間には「1違いで近い数字」ですが- PRNGにとっては「別の初期化入力」で、生成される乱数列は基本的に無関係です
例えるなら、辞書の「1234ページ」と「1235ページ」は隣ですが、載っている単語が似ている保証はない、という感じです。
では似た画像を作るには?
シード値の近さと出力の近さに関係がないことは分かりました。
では seed=1234 で素敵な画像が作れたとして、似たような画像を作るにはどうしたらいいでしょうか?
1. image2imageを使う
最もシンプルな方法ですね。
生成した画像を入力として、弱めの denoise を使えば少し変化した画像が作れます。
2. ノイズを混ぜる(blend)
考え方は単純です。

-
seed_AでノイズAを作る
-
seed_BでノイズBを作る
-
- AをベースとしてBを少しだけ混ぜる
seed_B の値を変えたり、混ぜる量を調整することで、少し変化した画像が作れます。
3. ノイズを足す(injection)
もう一つは、ベースの latent に対して、少量のノイズ latent を足す方法です。

-
seed_AでノイズAを作る
-
- 別の乱数で作った小さなノイズを、係数
0.01などで足す
- 別の乱数で作った小さなノイズを、係数
ノイズを注入するため、全体のノイズ量は増えていきます。
多少増えたくらいでは問題ありませんが、strength を 1.0 や 2.0 にすると、サンプラーがデノイズしきれず、ただのノイズ画像が出力されやすくなります。
workflow
通常の workflow では、ノイズの生成と注入は KSampler が内部で行います。
ただ今回のテクニックでは、KSampler に入れる前にノイズ(latent)を作り、そこに操作を加えます。
ComfyUIとしては少しイレギュラーなので、シンプルに image2image でいいかもしれませんね。
ノイズを混ぜる(blend)

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- 🟩
Generate Noise+KSampler (Advanced)(add_noise=disable) という設定をすることで、ノイズを外部で作れるようにします。 - 🟪こちらの
Generate Noiseでは、混ぜたい別のノイズ(latent)を生成します。 - 🟨
Latent Blendノードで、2つの latent を混ぜます。blend_factor=1.0で samples1 のみ、blend_factor=0.0で samples2 のみになります。
ノイズを足す(injection)

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- 🟨
Inject Noise To Latentのstrengthを少しずつ上げていくことで、ベース latent に2つ目のノイズを追加していきます。mix_randn_amountを上げると更に別のノイズが追加されますが、ここでは0にしておきます。